Brinix is a Skeptical Broker who Hacks The Network in a Cyberpunk world
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Might:     ______ Pool: 11 Edge: 0 Defense: Practiced
Speed:     ______ Pool: 11 Edge: 0 Defense: Practiced
Intellect: ______ Pool: 14 Edge: 1 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Translation app
	You have adaptive learning software installed in your communicator
	implant. After hearing an unfamiliar human language spoken for a few
	minutes, the software deciphers the language and translates it for you,
	either directly into your ear or in your vision as holophone subtitles.
	If you choose, you can have the software translate what you say into
	this language, projecting it audibly from an implanted speaker. The
	software's translation improves the longer it can listen to a source
	language, picking up idioms and slang after a few hours. Enabler.

Computer programming
	You are trained in using (and exploiting) computer software, you know
	one or more computer languages well enough to write basic programs, and
	you are fluent in internet protocol. Enabler.

Knowledge skills
	You are trained in two skills in which you are not already trained.
	Choose two areas of knowledge such as history, geography, archeology,
	and so on. You can select this ability multiple times. Each time you
	select it, you must choose two different skills. Enabler.

Datajack
	Costs 1 Intellect point
	With computer access, you jack in instantly and learn a bit more about
	something you can see. You get an asset on a task involving that person
	or object. Action.

Datajack
	Costs 1 Intellect point
	With computer access, you jack in instantly and learn a bit more about
	something you can see. You get an asset on a task involving that person
	or object. Action.

Tinker
	Costs 1 Intellect point
	You make a device do something different from its original purpose. For
	example, a blaster becomes a bomb. A scanner becomes a signal booster
	for a radio transmitter. A music player becomes a battery for another
	device. The effective level of the modified device is 1 lower than
	normal, and the device is rendered unusable (for its original purpose)
	until repaired. Action to initiate.


Skills
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Identifying (Trained)
	You're trained in identifying.

Seeing through a trick, an illusion, a rhetorical ruse designed to evade the
issue, or a lie (Trained)
	You're trained in all actions that involve seeing through a trick, an
	illusion, a rhetorical ruse designed to evade the issue, or a lie. For
	example, you're better at keeping your eye on the cup containing the
	hidden ball, sensing an illusion, or realizing if someone is lying to
	you (but only if you specifically concentrate and use this skill).

Light firearms (Practiced)
	Light Firearms

Light weapons (Practiced)
	Light Weapons

Medium firearms (Practiced)
	Medium Firearms

Heavy weapons (Inability)
	Heavy Weapons

Medium weapons (Inability)
	Medium Weapons


Attacks
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Punch
	A light might attack doing 2 damage.
	A right jab.

Cyphers
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Limit: 2

Remembering (Level 4, Subtle)
	Allows the user to recall any one experience they've ever had. The
	experience can be no longer than one minute per cypher level, but the
	recall is perfect, so (for example) if they saw someone dial a phone,
	they will remember the number.

Water Adapter (Level 4, Manifest)
	The user can breathe underwater and operate at any depth (without facing
	the debilitating consequences of changing pressure) for four hours per
	cypher level. This cypher can also be used in the regular atmosphere,
	allowing the user to ignore ill effects from very low or very high
	atmospheric pressure. The cypher does not protect against vacuum.


Equipment
---------
Money: 5,200

- Appropriate clothing, a communicator implant, and $5,200. Granted from
Starting Equipment.

Advancements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training
[ ] Other


Background
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Broker
The Broker type is a cyberpunk variant of the Speaker without the overtly
supernatural abilities. Fixers, journalists, media stars, corpos, and public
relations specialists are usually Brokers. You're good with words and good with
people. You talk your way past challenges and out of jams, and you get people to
do what you want. Brokers are smart and charismatic. They like people and, more
important, they understand them. This helps brokers get others to do what needs
to be done.

Skeptical
You possess a questioning attitude regarding claims that are often taken for
granted by others. You're not necessarily a "doubting Thomas" (a skeptic who
refuses to believe anything without direct personal experience), but you've
often benefited from questioning the statements, opinions, and received
knowledge presented to you by others.

Hacks The Network
AI and the countless networks integrated into every part of life are as
ubiquitous as air and, to most people, about as noticeable. Not you. From the
moment you first realized that networks ran on an underlying “Ur” tongue, a code
of mathematics and logical symbols, you were hooked. It wasn't your goal to
learn everything you could about hacking computers so much as there was nothing
else for you. As a thrown stone follows its trajectory, you learned to hack the
network.

 As long as you have access to a computer, hand terminal, or other connection,
you accomplish your goals by working the code. You might have a few extra
pockets for high-energy snacks and spare storage devices, as well.

Choose how you became involved in the adventure:
• You overheard other PCs holding forth on a topic with an opinion you were
quite skeptical about, so you decided to approach the group and ask for proof.
• You were following one of the other PCs because you were suspicious of him,
which brought you into the action.
• Your theory about the nonexistence of the supernatural can be invalidated only
by your own senses, so you came along.
• You need money to fund your research.

Background Connection
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You were inducted into a secret society that claims to hold and protect esoteric
knowledge opposing the forces of evil.

Focus Connection
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Pick one other PC. Sometime in that character's past, they had a devastating
experience while attempting something that you do as a matter of course thanks
to your focus. Whether they choose to tell you about it is up to them.

Notes
-----

Possible player intrusions based on your character type:
Friendly NPC
An NPC you don't know, someone you don't know that well, or someone you know but
who hasn't been particularly friendly in the past chooses to help you, though
doesn't necessarily explain why. Maybe they'll ask you for a favor in return
afterward, depending on how much trouble they go to.

Perfect Suggestion
A follower or other already-friendly NPC suggests a course of action with regard
to an urgent question, problem, or obstacle you're facing.

Unexpected Gift
An NPC hands you a physical gift you were not expecting, one that helps put the
situation at ease if things seem strained, or provides you with a new insight
for understanding the context of the situation if there's something you're
failing to understand or grasp.

Blurt
A foe or indifferent NPC says something useful about your current situation,
either directly to you or within earshot. For example, as a fight starts one of
your gang member foes tells another one to go make sure their prisoner is still
tied up in the basement; at a food vendor you hear two corpos talking about how
the lock on their building's rear door isn't working; or while chatting with a
reluctant cop they accidentally let slip about a cover-up for a murder you're
investigating.

Bribe
You pay an NPC to do something for you. What you're asking for has to be
something they'd be willing to do without compromising their ethics or
endangering themself. For example, you could pay a dirty cop to look the other
way as you break into a building, but not to ignore you murdering someone in
cold blood; you could pay a gangster to retreat from a fight or restrain one of
their allies, but not to assassinate the head of their gang. The typical cost of
a bribe is $100 times the NPC's level, but might be two or three times that much
if the NPC really doesn't like you or isn't particularly desperate for money.
Usually a bribe is done with cash or a cashcard, but most NPCs will accept a
digital transfer if you succeed on a persuasion roll.

Emergency Contact
A NPC fixer, hacker, or netrunner emails, texts, or holocalls you and offers
assistance. You may or may not have ever met or spoken with this person (they
might have heard that you needed help, or know you by reputation and decided to
contact you out of the blue). They can provide any sort of help or information
that's possible through a remote connection, but no direct physical assistance.
For example, they could find information for you, assist you with a hacking
task, or remotely tap into the closed-circuit cameras where you are and show you
the footage, but they probably can't help you with attack or defense rolls or
search through a garbage bin for clues. Depending on the extent of this help,
they may ask you for a favor in return (either immediately or later, perhaps
when it's inconvenient or troublesome to you) or expect you to pay it forward on
your own.

Insightful
+2 to your Intellect Pool.
Granted from Skeptical
